North & South America
4,000+
fans engaged per day
3
international tour stops
50%
marketable email opt-ins
64%
email open rate
Overview
Completely connected experience tour
The Pokémon Company set out to establish a new experiential standard, a premium, personalised brand interaction landed at the most attended cultural event in each market, capable of engaging thousands of fans per day while feeding real first-party data back to the brand.
IUF delivered the technology partner role across the full tour, building one connected experience anchored by a personalised Mission Pass. Registration generated the card; every subsequent station scanned it to deliver a tailored response. The same hardware kit and platform toured San Diego Comic-Con, La Mole CDMX and Brazil Game Show inside The Manual’s stand build, engaging 4,000+ fans per day, in three languages, with every interaction enriching a single CRM record.
Journey & Experience
Mission Pass to Mega Evolution
A single fan profile flowed through four connected digital touchpoints on stand. Registration generated a personalised Mission Pass; each subsequent station scanned the pass to deliver a tailored response, producing a consistent, branded journey that fed live data back into The Pokémon Company’s CRM at every step.
- Self-service registration kiosks capture name, email, language, age band and consent
- Personalised Mission Pass card printed on the spot — branded takeaway with unique scan ID
- Sync Station hand-interface returns a profile-locked ‘bond strength’ result on every scan
- Mega Evolution Video Booth detects the canonical ‘Pose’ via 3D camera in real time
- Personalised content sequence tied to the Pokémon attached to the fan’s profile
- Large-format Content Reveal Screens let fans browse the full roster and Mega Evolution forms
- Mission Pass acts as identity layer — every station adapts to the fan
- Live CRM integration with The Pokémon Company at every step of the journey
Technology Architecture
Four touchpoints. One scannable profile. One CRM record per fan.
Core Infrastructure
- Self-service registration capturing name, email, language, age band and consent
- Mission Pass identity layer binding every interaction to one fan profile
- Real-time CRM integration with The Pokémon Company across all four touchpoints
Hardware Ecosystem
- Registration kiosks with on-the-spot Mission Pass card printers
- Sync Station hand-interface and 3D-camera Mega Evolution Video Booth
- Large-format Content Reveal Screens for roster and Mega Evolution browse
Support Model
- Profile-locked outcomes — consistent results on re-scan across the journey
- Networked content platform connecting all four touchpoints into one experience
- Touring hardware kit cycled between USA, Mexico and Brazil
Implementation
Phase 1 – Build
- Single connected platform built around the Mission Pass identity layer
- Touring hardware kit (kiosks, Sync Station, Video Booth, screens) assembled as one unit
- Real-time CRM integration with The Pokémon Company configured pre-tour
Phase 2 – Tour
- Same hardware kit and platform cycled across SDCC, La Mole CDMX and Brazil Game Show
- 2 IUF technicians on-site at every stop for build, live-day support and teardown
- 4,000+ fans engaged per day, every event, target met at every stop
Phase 3 – Localise
- Localisation across three markets and languages (EN · ES · PT-BR)
- Language, age band and Pokémon selection captured per fan at every stop
- Every interaction enriched the same CRM record, live to The Pokémon Company
Outcomes
Fan engagement
4,000+ fans engaged per day across SDCC, La Mole CDMX and Brazil Game Show, target met at every stop. One personalised Mission Pass printed per fan, every event, with a tangible takeaway in the hand of every guest.
Marketing value
50% of registered fans opted in as marketable contacts, with a 64% email open rate post-event, first-party data piped live into The Pokémon Company’s CRM at every step, enriched with language, age band, Pokémon selection and opt-in status per fan.
Tour delivery
Three of the world’s largest pop-culture events, three months, three languages, same hardware kit, same platform, same connected experience landing identically with fans in San Diego, Mexico City and São Paulo.

























