Pokémon

North & South America

4,000+ 

fans engaged per day

3

international tour stops

50%

marketable email opt-ins

64%

email open rate

Overview

Completely connected experience tour

The Pokémon Company set out to establish a new experiential standard, a premium, personalised brand interaction landed at the most attended cultural event in each market, capable of engaging thousands of fans per day while feeding real first-party data back to the brand.

IUF delivered the technology partner role across the full tour, building one connected experience anchored by a personalised Mission Pass. Registration generated the card; every subsequent station scanned it to deliver a tailored response. The same hardware kit and platform toured San Diego Comic-Con, La Mole CDMX and Brazil Game Show inside The Manual’s stand build, engaging 4,000+ fans per day, in three languages, with every interaction enriching a single CRM record.

Journey & Experience

Mission Pass to Mega Evolution

A single fan profile flowed through four connected digital touchpoints on stand. Registration generated a personalised Mission Pass; each subsequent station scanned the pass to deliver a tailored response, producing a consistent, branded journey that fed live data back into The Pokémon Company’s CRM at every step.

  • Self-service registration kiosks capture name, email, language, age band and consent
  • Personalised Mission Pass card printed on the spot — branded takeaway with unique scan ID
  • Sync Station hand-interface returns a profile-locked ‘bond strength’ result on every scan
  • Mega Evolution Video Booth detects the canonical ‘Pose’ via 3D camera in real time
  • Personalised content sequence tied to the Pokémon attached to the fan’s profile
  • Large-format Content Reveal Screens let fans browse the full roster and Mega Evolution forms
  • Mission Pass acts as identity layer — every station adapts to the fan
  • Live CRM integration with The Pokémon Company at every step of the journey

Technology Architecture

Four touchpoints. One scannable profile. One CRM record per fan.

Core Infrastructure

  • Self-service registration capturing name, email, language, age band and consent
  • Mission Pass identity layer binding every interaction to one fan profile
  • Real-time CRM integration with The Pokémon Company across all four touchpoints

Hardware Ecosystem

  • Registration kiosks with on-the-spot Mission Pass card printers
  • Sync Station hand-interface and 3D-camera Mega Evolution Video Booth
  • Large-format Content Reveal Screens for roster and Mega Evolution browse

Support Model

  • Profile-locked outcomes — consistent results on re-scan across the journey
  • Networked content platform connecting all four touchpoints into one experience
  • Touring hardware kit cycled between USA, Mexico and Brazil

Implementation

Phase 1 – Build

  • Single connected platform built around the Mission Pass identity layer
  • Touring hardware kit (kiosks, Sync Station, Video Booth, screens) assembled as one unit
  • Real-time CRM integration with The Pokémon Company configured pre-tour

Phase 2 – Tour

  • Same hardware kit and platform cycled across SDCC, La Mole CDMX and Brazil Game Show
  • 2 IUF technicians on-site at every stop for build, live-day support and teardown
  • 4,000+ fans engaged per day, every event, target met at every stop

Phase 3 – Localise

  • Localisation across three markets and languages (EN · ES · PT-BR)
  • Language, age band and Pokémon selection captured per fan at every stop
  • Every interaction enriched the same CRM record, live to The Pokémon Company

Outcomes

Fan engagement

4,000+ fans engaged per day across SDCC, La Mole CDMX and Brazil Game Show, target met at every stop. One personalised Mission Pass printed per fan, every event, with a tangible takeaway in the hand of every guest.

Marketing value

50% of registered fans opted in as marketable contacts, with a 64% email open rate post-event, first-party data piped live into The Pokémon Company’s CRM at every step, enriched with language, age band, Pokémon selection and opt-in status per fan.

Tour delivery

Three of the world’s largest pop-culture events, three months, three languages, same hardware kit, same platform, same connected experience landing identically with fans in San Diego, Mexico City and São Paulo.

Experiential in production

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